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    1. Add an option to save as a z-code file (.z1, .z2, .z3, .z4, .z5, etc.).

      Add an option to export to z-code... Or glulx for the images and sounds.

      24 votes
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      • Delete Game

        Make it possible to delete games you have saved.

        11 votes
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        • beginner's manual for the programming language?

          Could you write a manual about the programming language for beginners?

          10 votes
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          • Allow the use of multiple objects within a script

            Create scripts which may mention two or more objects.

            Example:

            If: player is carrying object: wallet and object: keys

            Then:

            3 votes
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            • 3 votes
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                under review  ·  Alex WarrenAdminAlex Warren (Admin, Text Adventures) responded

                May be possible but not for Quest 5.0 I think, maybe a future version. Bear in mind that games need to work in a web browser too, which makes it non-trivial to add features like this as they need to work everywhere.

              • Make it possible to publish a Quest 5 game as an .exe like in earlier versions.

                I'm trying to use Quest to make a game which is really, really weird. For my friends, who are also really weird. And its sort of timed, so the one who finds all the secret bits first and gets to the end will get to decide how the entire plot finishes (basically) so I can't have the source code be only a single click away, because people are going to cheat.

                A CAS file is okay but I must admit I'd prefer an exe as it will be a much easier sell to the non-IF people, simply because standalone means… more

                2 votes
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                • Give the option to display status only

                  I would like to include health and score in my games, but would like to get rid of the other panels, so that the user is forced to enter text as opposed to using the mouse.

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                  • ...clarify how "new" newest games are

                    As it is, the only way to know whether more games have been released is to remember the game at the top of the "New Uploads" list (and incidently, what's the difference between New Uploads and Newest Games?). Maybe the New Uploads could have the date they were uploaded; maybe there could be a separate pane for new releases which only contained games that were uploaded at most a week ago.

                    In fact, if Quesy wasn't adamant in only checking "My Documents" for whether I've already downloaded a game (I move them all elsewhere to cathegorise them), I'd even suggest… more

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                    • Timerbug Webeditor

                      You can see this bug in my beta10-game. If you have a timer of 1 second and an object displayed in the room and you click a displayverb of it, the timer is interrupted

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                      • Make it possible to describe things

                        I want to set it up so that when you look in the airlock you get:

                        "My God! There's a baby in the airlock!"

                        However, all that Q5 allows me to have is:

                        "Looking good."

                        This is somewhat limiting.

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                        • Webeditor timer bug

                          if you want to create a timer by script you first use the command "create timer <timername>"
                          The next command "set timer script" can not be used then becuase you can't choose the new timer name from the combobox and you cant input it by typing.

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                          • xml output for an adventure

                            Hi, is it possible to export the text adventure in xml ?

                            Regards,
                            Riccardo.

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                            • Webeditor language problem

                              If you create a game in german and use the link to exit the room, the webplayer displays "go" if you click the exit-hyperlink and Q5 tries to execute "go Süden" which does not work

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                              • WebEditor bug moving objects

                                Create a game with one room with player and an other object in this room. Now go to "Objects" in the left tree, so that you the object list on the right site. Choose "room" there and move it down. The other objects disappear in the left tree then

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                                • Add a common tab to give quick access to the post used features for rooms/objects

                                  It would be good to keep the current tab structure (for compatibility), but also to have a common tab that holds the most commonly accessed features in one place.

                                  e.g. for rooms, I would expect this to hold the name, description and exits (maybe in a very short form).

                                  This would allow the rooms to be quickly sketched out without needing to hop from tab to tab, which can be a bit confusing at times.

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                                  • Support time of day / date with schedules for movable NPCs

                                    One of the greatest innovations I came across in classic CRPGs was how Ultima 5 supported a notion of time in the game, with NPCs having schedules. That way, special things can happen at a location only at specific times of day, or at a specific time and date in the game, NPCs can move around to different locations with different behavior at different times, etc. This makes for a much richer game.

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                                    • Show the user a quick view of the expected output for rooms/objects

                                      I find that I have to keep running the walk through and going back to edit out the ungrammatical uses of 'You see a Coal' or 'You are in a Forest Path' and similar.

                                      Could a quick display be given showing how the output is expected - assuming no scripts are running of course.

                                      I realise that this is a deceptively simple request and there's a lot more to do under the bonnet...

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                                      • Move the suggestion button

                                        Nice to have a suggestion button, but it is often in the way

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                                        • Add the Attributes-tab to the online editor.

                                          When editing objects, there is no attributes-tab where you can set the weight of individual objects and so on in the online editor. A shame really, since I can not use the Windows Desktop version.

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                                          • Add a testing area for uploaded games

                                            Could a testing area be added to the games upload, so that writers can request feedback from the community? At present, it can be daunting to post a game as if it is finished - especially if it the first game.

                                            After all, testing is vital and the more the merrier :)

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