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    1. Can't use apostrophe in room names

      In the desktop editor I can't add a room named e.g. "Philip's room"

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      • Add a testing area for uploaded games

        Could a testing area be added to the games upload, so that writers can request feedback from the community? At present, it can be daunting to post a game as if it is finished - especially if it the first game.

        After all, testing is vital and the more the merrier :)

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        • Add a common tab to give quick access to the post used features for rooms/objects

          It would be good to keep the current tab structure (for compatibility), but also to have a common tab that holds the most commonly accessed features in one place.

          e.g. for rooms, I would expect this to hold the name, description and exits (maybe in a very short form).

          This would allow the rooms to be quickly sketched out without needing to hop from tab to tab, which can be a bit confusing at times.

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          • Show the user a quick view of the expected output for rooms/objects

            I find that I have to keep running the walk through and going back to edit out the ungrammatical uses of 'You see a Coal' or 'You are in a Forest Path' and similar.

            Could a quick display be given showing how the output is expected - assuming no scripts are running of course.

            I realise that this is a deceptively simple request and there's a lot more to do under the bonnet...

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            • Delete Game

              Make it possible to delete games you have saved.

              11 votes
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              • Support time of day / date with schedules for movable NPCs

                One of the greatest innovations I came across in classic CRPGs was how Ultima 5 supported a notion of time in the game, with NPCs having schedules. That way, special things can happen at a location only at specific times of day, or at a specific time and date in the game, NPCs can move around to different locations with different behavior at different times, etc. This makes for a much richer game.

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                • WebEditor script bug

                  There is no way I can see to define what happens after an "if" statement. There is no "then" menu, dropdown, or button.

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                  • xml output for an adventure

                    Hi, is it possible to export the text adventure in xml ?

                    Regards,
                    Riccardo.

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                    • Move the suggestion button

                      Nice to have a suggestion button, but it is often in the way

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                      • Make it possible to publish a Quest 5 game as an .exe like in earlier versions.

                        I'm trying to use Quest to make a game which is really, really weird. For my friends, who are also really weird. And its sort of timed, so the one who finds all the secret bits first and gets to the end will get to decide how the entire plot finishes (basically) so I can't have the source code be only a single click away, because people are going to cheat.

                        A CAS file is okay but I must admit I'd prefer an exe as it will be a much easier sell to the non-IF people, simply because standalone means… more

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                        • Give the option to display status only

                          I would like to include health and score in my games, but would like to get rid of the other panels, so that the user is forced to enter text as opposed to using the mouse.

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                          • (Web) Make non-compilable games editable

                            If you write an expression in a game and it raises an error, the webpage exits the editor. If you try to go back in to edit or delete the expression, you can't because it raises the error again and shoots you back to the homepage.

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                            • Allow the use of multiple objects within a script

                              Create scripts which may mention two or more objects.

                              Example:

                              If: player is carrying object: wallet and object: keys

                              Then:

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                              • Make it possible to describe things

                                I want to set it up so that when you look in the airlock you get:

                                "My God! There's a baby in the airlock!"

                                However, all that Q5 allows me to have is:

                                "Looking good."

                                This is somewhat limiting.

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                                • Add the Attributes-tab to the online editor.

                                  When editing objects, there is no attributes-tab where you can set the weight of individual objects and so on in the online editor. A shame really, since I can not use the Windows Desktop version.

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                                  • beginner's manual for the programming language?

                                    Could you write a manual about the programming language for beginners?

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                                    • Add line numbers to error messages to help with debugging problem areas.

                                      It would be helpful for debugging if the error messages indicated a line number in the code for where the error is being caused.

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                                      • Webeditor timer bug

                                        if you want to create a timer by script you first use the command "create timer <timername>"
                                        The next command "set timer script" can not be used then becuase you can't choose the new timer name from the combobox and you cant input it by typing.

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                                        • Webeditor language problem

                                          If you create a game in german and use the link to exit the room, the webplayer displays "go" if you click the exit-hyperlink and Q5 tries to execute "go Süden" which does not work

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                                          • Timerbug Webeditor

                                            You can see this bug in my beta10-game. If you have a timer of 1 second and an object displayed in the room and you click a displayverb of it, the timer is interrupted

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